

Parasite Eve should be lauded for its presentation, which, in a testament to Square's work, is second to none.

Also in the process of turning the book's plot into a game, we end up with a lot of filler (random battles) between major plot points, which are simply battles with Eve's many forms more often than not. So what we end up with can be alternately entertaining, yet also an exercise in "going through the paces" to reach the goal.
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It's extremely linear, but that's the price paid for basing the game on an existing literary work - watch most book to movie translations, and you'll see something similar. It's about recreating the course of the novel, not giving players full freedom to explore the game world. But, on the whole, the combat system works in the game's favor.įrom a gameplay standpoint, Parasite Eve is more of an adventure game than a role-playing title (or a "Resident Evil wanna-be," for that matter).
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Most notable of these an unusual weapons upgrade system which ultimately proves more trouble than it's worth. Having the ability to out-maneuver enemy attacks as they happen, and position yourself for more accurate attacks of your own is an idea that's time has come ¿ but even it isn't without drawbacks. But to those willing to see past the fact that it's not another Final Fantasy it offers a number of things to like, and, believe it or not, its differences work more in its favor than against it.įor starters, the hybrid turn-based/realtime combat system is simply refreshing. To hardcore fans, this may be somewhat of a turn-off. Certainly, it shows the same extremely high production values as their past efforts, and it does barrow from them as well (Final Fantasy VII's Active Time Battle engine has been heavily modified), but the rest is utterly and completely new. If you're a die-hard Square fan, Parasite Eve will come as a shock ¿ it's not what you're expecting in the least. And Aya's the only one immune to her dark powers. Transformed by self-aware mitochondria, Eve possesses the power to mutate animals into savage killing machines, spontaneously ignite the innocent, and generally make a mess of everything she comes in contact with. Players assume the role of NYPD officer, Aya Brea, as she attempts to unravel the mystery of Eve, a young woman responsible for a string of ghastly deaths and accidents in the city. Set in modern-day New York City (Christmas 1997, to be exact), the game follows the events of the novel on which it's based closely, but not completely.
